Friday, November 30, 2007

Running with Fear

Case 1: 4 hydras attack. 2 paladins tank. One had 3 on her, the other chasing the hydra that' had been attacking the squishies. Druid healed, hunter whatever he did, and warlock... fears.

/p Please don't fear.

[Party]Idiotlock: why? when i fear you guys chase after it easier cuz its closer to u.

/p No they don't. Please stop it.

Case 2: Party goes smoothly. Aggros gets kept, and I AoE tank. Warlock... fears.

/p Please don't fear. We need to get hit in order to generate aggro.

No response.

Fine. Still nice enough.

Case 3: Waves after Kelris. Second tank logged out. Druid, hunter and warlock left. 2 turtles attack. Good. I head to them, immediately hit consecration, seal of righteousness, judgement of righteousness, seal of- FUCKING HELL, WHY DID YOU FEAR?! WHAT CAN 2 TURTLES DO TO ME?! WHAAAAAAAAAAAT?!

I'm still nice. I am.

/p Why did you fear!

[Party]Idiotlock: theres nothing in this room, so no aggro

/p It's not the matter of aggro or not, but we need to get hit in order to generate threat. Working with us is different than working with warriors.

How many times do I have to repeaaaaaaaaat?! I'm sure you'd be booted from the group by said warriors each time, doofus.

[Party]Idiotlock: excuseblablablaexcuse i have a pally.

My thoughts: So what if you have a pally? For all I know I can roll a level 1 warlock and say I have a lock! Your pally can bite my shield.

I remain civil.

/p I have to RUN AROUND.

[Party]Idiotlock: taking back aggro is easy.


/p ... Urgh. Do whatever you wish.

And wow, all that time I argued NO ONE stepped up to defend me, even though later the (amazing) healer agreed with me. In a whisper.

Damn them all.

But at least I got a nice grinding weapon. Shorsha turned 27 and getting weirder.


Random images:

Beautiful scenery in Zoram strand (and my new hot Strike of the Hydra ... striking a hydra.)

Thursday, November 29, 2007

Etiquettes in Instancing with a (Low-level) Paladin as Your Tank

After getting probably a bad PuG for the third time (and coincidentally, every one of them had a rogue), I've decided that it's time to list some general no-noes and yes-yes in partying etiquette and instancing.

1. Do NOT say, "This is the noobiest instance, blablabla."
Because that is irrelevant, and can decrease the moral of the party. I don't care if you're omgwtf1337super twinked, or if this is a newbie instance you've probably done 100 times, but I expect people to follow me if I'm the tank. If I say, "kill skull first," then it's probably for your own good, and not just because I like seeing stuff floating above monster's head (and that too, but...). Most of the time, the MT is the leader. Know them, follow them, because chances are, they're working their butts off to save you from seeing the sorry sight of your own corpse. Whatever the instance is, it is just as important to conduct proper group work. I don't like to see you get hit, and you don't like to die. Follow my ways and we win-win.

2. When searching for another party member, and seeing little success, do not suddenly leave after saying, "fuck this."
Instant /ignore. I'm picky like that.

3. Do not say, "Thx, g2g guys," right after the end boss.
When people play well, they expect people to recognize their worth, not a 'g2g' and bam! everyone leaves. I can't stress this enough, but if you're in a good group, and you guys just felled the end boss without any hitch, by gods, say something of worth! As a tank (and as a general ego-maniac girl) I expect people to recognize my efforts on saving their arses, as I always do with any good party members I meet. A little compliment can go a long way with being invited back. At least I tend to get asked to tank by mostly the guys I've complimented on ;)

4. If I say don't do it, then don't do it.
Don't fear that stupid mob because you felt like it. Do some research on how to work with us (for the clueless, we generate threat from being hit), or learn and listen. I don't care what you think, but I like getting hit.

5. Leave that pet's taunt off!
I didn't pull 8 elites just because I think being battered by so much mob that I can't see myself is smexy, but because I'm good at AoE tanking, I trust my healer, and I know you won't somehow die from a stray mob. So turn that thing off and leave us to our own tanking.

6. Inform of aggro.
/p Aggro!
Simple eh?

7. Do not try to tank if you're a leather wearer.
Honestly, all the bad PuGs I've partied with had at least one twinked rogue who thought they're so damn hot tanking those elites. Not generalizing, but I got so tired of it I began asking each rogue that joined my group whether he/she's twinked. Look, we tank, you dps. Don't pull mobs in purpose just because your gear is 1337. I don't care. You leather. Me mail. Me tank. End story. Realize that most tanks are control freaks. You being a tank wannabe doesn't exactly suppress our emerging control freak nature.

8. Don't... need my Silverlaine's Family Seal ;_;
My preciouuuuuuuuuussssssss!

...And that's pretty much it. Luckily I haven't met that much bad PuGs, so my list remains short. I've somehow managed to snag another instancing partner, so wish me all the best luck in getting more good players to run with. No tank wannabe twinked rogues, hopefully.

Wednesday, November 28, 2007

From the Ignorance of a Rogue

Righto. WoW is down due to some emergency maintenance, and I feel like it's the right time to confess. Before this, I viewed pallies as crap tanks. Granted, that was before 2.3 (like, oh, a year before that. I just started playing again. Huzzah!), but every time a pally would tank in an instance at my rogue/druid (now fired mains), I would be like, "Oh hell noes you gais cant tenkz!!!11!!!1one!", or when they dps I would say, "I never expected you to do decent dps anyways. /shrug." Now I can see how the general populations' views of pallies can be very disheartening. I don't know how this has changed at the one year of my absence, but I can see how they felt, being put down due to general misconception of classes without being given a chance to look at the player's skills first.

Actually, my ignorance was so bad that I actually fear for myself when a pally does indeed did the tanking. Now, a year ago I was at my rogue, and I was quite adept at aggro controlling, really, never really pulling aggro from a good tank unless my mind started its own wandering again. Back at those days I had a warrior GM I instanced with almost every time, and he had this pally friend who tagged along almost every time (thanks for the good times, Zguy. It was one of my most memorable WoW experience). Guess what the pally did? Healing. Buffing. Never once did that pally tank. Their generally passive acceptance of their roles being reduced to healbots did not help, surely. Though at that time they were indeed only reduced to being healbots by bloken talent trees. But gosh, FIGHT BACK, PEOPLE. Where's the paladin pride?!


Anyhow, second case: Playing a mid-twentyish warrior at BFD (still a long time ago). Pally was there. In one boss, the healer lagged and I died, and he tanked the boss throughout the battle, reviving me in the middle of the fight. I'd never managed to grab the aggro back, but I remember that was the stepping stone of my initial fangirling pallies. Their utility, the fact that they can tank, and heck, they look cool in mail/plate. I would gladly take a male blood elf paladin as a pet any day. I forgot what your name was, but thank you, human paladin, you put a great impression on the mind of an ignorant rogue. Well, I remember that I didn't tank as good too as a warrior; simply too much button mashing, almost having no time to see my surroundings. At pally though, tanking was more leisurely, giving me time to keep an eye on everything while tanking and not only my hotkeys. Granted I'm still low level, but I believe this stark difference also applies end-game.

Back in my rogue days, I also tried leveling a pally, but soon gave up at level 4 because I had nothing to mash. Hello, sinister strike, anyone? Not having 22223 to mash, I soon gave up from utter boredom. I think a friend got me to try a pally in the first place. Whoever he was.

I have no idea why I started Shorsha, when trying a pally gave such bad initial impression, but I'm glad I rolled her. I don't think I've been quite as happy with a class as I did with her. Let's hope this doesn't change at higher levels. Hip hip huzzah pallies!

For the bloodknights!


First Run in SFK

First, let me just say: I'm altaholic. Extremely atlaholic. So altaholic that in fact I should tell everyone a warning that I might one day decide to try out an alt and disappear from their friend list. Shorsha is the many attempts I had to stick to one character, and by the name of tankadin, I do hope I can stick with her this time. She's extremely fun to play; today I just my first ever run at SFK. It went brilliantly smooth, with two shamans, one druid, and one rogue. We went in, and to my surprise, tanking was extremely easy. I just had to throw righteous fury, concentration, seal of righteousness, judgement of righteousness, and the mobs were sticking to me like glue.

At the middle of the instance we went at our first, measly hitch; the mobs can silence. I've read about this prior, thus we were prepared. So I sent the (non-feral specced) druid to do the job until the non-human mobs are finished. He did it brilliant, though there was an instance of near wipe where he pulled around ten wolves at the same time. I, though, tanked every boss except the silencer-human-thing. To my utter delight, a blue shield dropped. The shaman tried rolling on it, but oh hell no baby, I won it!

Yet another step towards my tanking goal. The instance finished, and the shaman friend complimented me on my tanking. I made sure that they never pulled a single aggro from me, and all in all, a single compliment had made it all worth it :D

I was extremely lucky to find a group where people understand the term 'groupwork'. Almost got into another PuG for SFK where the rogue had said, "I'll tank." I'm glad I didn't; I hit leave almost as soon as he said it. Better leave the bud alone than take the trouble to nip it or watch it blossom.

On the other hand, I dropped mining and blacksmithing and went for alchemy and herbalism, since they are a good a money generator, and somehow more useful for me for leveling. Alas, I had to spend around three hours walking around barrens and Mulgore to get my herbalism up to 70 so I can start collect briarthorns. Boy, I hope this is worth it.

Tuesday, November 27, 2007

Starting the Chronicle

So. I admit this isn't the best title... but it seems to fit right now. I'm the player of a level 22 paladin, Shorsha, of realm D'arthremar (and no, I can't spell my own realm). Since the start of playing WoW I've been into tanking. Actually, I've made a few warriors, enjoyed tanking with them, but they were never really my forte. Thus after a few research, and because blood elves look hot, I decided to make a tankadin, with the underlying noble intent to prove to the community and pallies are meant to tank too.

I've perhaps only done around five instances up to date, but damn it, it was fuuuun. Gained some friends on my friend list from previous instances. Today, though, was disheartening at best. Really disheartening. I encountered a bad PuG. It all started in BFD, when I partied with two rogues, one shaman friend, and a mage. We pretty much agreed on me tanking, but alas, the rogue kept rushing and tanked everything on sight during the run. We didn't go far, of course, wiping as that cocky idiot started pulling like, oh, a mere room full of elite murlocs. Far before that I wished that he would just die, then I'll have a reason to leave. Well, he did. So my and shaman left, and I whispered another paladin I've run with previously, to be offered a spot in her group. Suffice to say, though I didn't tank, it was a damn enjoyable run.

Result of the day:
- Two blues
- Attempts to pull threat from a frenzied twinked rogue trying to play tank
- Experience on healing

A long way to go :)